Rare Computer Salesman Sample Kits

Mini Mad Men: Early Computer Advertising

We recently received two vintage salesmen display box used by UNIVAC and RCA to illustrate the layout of a computer room. These display cases, were created by the companies to included technologies ranging from computer consoles and magnetic memory for RCA's latest (at the time) mainframe computer rooms. This series of photos shows these items in detail and how they fit into RCA's and UNIVAC's history. Models such as this were made for RCA and UNIVAC during the 1950s and 1960s to give to their salesmen.

RCA-601 Display

UNIVAC-1107 Display

The IBM Dictionary Of Computing defines "mainframe" as "a large computer, in particular one to which other computers can be connected so that they can share facilities the mainframe provides (for example, a System/370 computing system to which personal computers are attached so that they can upload and download programs and data). The term usually refers to hardware only, namely, main storage, execution circuitry and peripheral units." To showcase these systems, salesman carried suitcase displays to present to their customers.


RCA-601 Case

UNIVAC-1107 Case

Examining a Computer Salesman Sample Kit: UNIVAC and RCA Components

Console

In the 1960s, consoles played a vital role in computer systems as the primary interface for operators to interact with the machines. These consoles were typically composed of input and output devices that facilitated communication between operators and the computer system. Operators used the console to input commands and data into the computer, either through punched cards or direct keyboard entry. The console also provided a way to receive feedback and output from the computer, often through line printers or cathode ray tube (CRT) displays.

Consoles in 1960s computers served various functions beyond basic input and output. They allowed operators to monitor the system's status and performance in real-time. Operators could observe information such as memory usage, processor activity, and I/O operations on the console's display. This capability was crucial for operators to detect any anomalies, diagnose issues, and optimize the system's performance. Furthermore, consoles provided a means for operators to load and execute programs, perform system maintenance tasks, and configure system settings. They acted as the central control panel for operating and managing the computer system, enabling operators to interact with the technology and harness its capabilities effectively.


Tape Drives

In the 1960s, tape drives played a vital role in computer systems as primary storage and data retrieval devices. Tape drives were used to read from and write data onto magnetic tapes, which were large reels of tape coated with a magnetic material. These drives consisted of a mechanical mechanism that controlled the movement of the tape and read/write heads responsible for interacting with the magnetic medium.

Tape drives in 1960s computers offered several advantages. Firstly, they provided a relatively inexpensive means of storing large volumes of data. Magnetic tapes had a high storage capacity compared to other storage media of that era, such as punched cards or drum memory. This made tape drives suitable for archival purposes or for storing vast amounts of data that were not frequently accessed. Additionally, tape drives offered sequential access, meaning that data could only be read or written in a sequential manner. While random access to data was not possible, tape drives excelled at streaming large datasets continuously, making them efficient for certain types of data processing tasks.

The tape drives of the 1960s were not as fast or as convenient as modern storage devices, but they played a critical role in the era's computer systems. They enabled the storage and retrieval of substantial amounts of data, offering a reliable and cost-effective solution for long-term storage and data processing needs. 


Card Punch

In the 1960s, card punch machines played a crucial role in data input and storage for computer systems. These machines were used to create physical cards known as punched cards, which encoded information in a format that computers could process. Card punches were electromechanical devices that allowed users to manually input data onto cards by punching holes into specific positions on the cards using a keyboard-like mechanism.

The punched cards served as a means of inputting data into computer systems before the advent of direct keyboard input or digital storage media. Each card typically represented a single record or unit of information, such as a customer record, an inventory item, or a program instruction. Users would punch holes in the cards to represent different data values or indicators. For example, a hole in a specific column might represent a binary digit or a specific character. Once the cards were punched with the desired information, they could be fed into the computer's card reader, which would read the patterns of holes and interpret the data for processing.

Card punches provided a reliable and efficient way to input and store data in the 1960s. They were commonly used in areas such as data processing, scientific research, and business applications. Despite their manual nature, punched cards enabled the computer systems of that era to handle large volumes of data and execute complex tasks. Card punches remained an integral part of computer systems until the advent of more advanced input methods, such as direct keyboard input and magnetic tape storage.